Valkyrie Industries Meaningless refers to the current frequency of a VR suit such as "Iron Man v. 1." It is an appropriate reference. There is the "first half of superhero movie" in the prototype. There are exposed wires everywhere and large three-dimensional parts printed on different parts of the body. In a more definitive version, it will probably look closer to a suit. At present, the exorcist product seems to be worn somewhat like a cospunk cosplay game.
We met the London-based team at the Brinc accelerator in Hong Kong. I admit to be a bit wary of the first mention of the haptic body suit for VR. We've seen a number of wearable devices over the years designed to deliver a more immersive gaming experience. Among the main places that Valkyrie is distinguished from each other, it is the target market.
Rather than targeting the fairly limited VR game world, however, startup has an eye on professional applications. It is almost certain that this technology will be expensive for the foreseeable future, making it unstable for the majority of home users (the current release material bill is around $ 1.5 thousand). On the other hand, big companies want to be more willing to invest in technology that can streamline and simplify the training process, especially in hazardous or complex locations.
The system uses electrical impulses to stimulate the muscles and bring up resistance and touch. Since the product is still much in the early stages (the current three-person company was funded), we were unable to actually test the product.
But Valkyrie has already tested the product for a number of prominent companies and government industries interested in the product for both training and potential telephony, giving its wearers the ability to control and handle things at a safe distance.